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Another release out the door…

Well, that’s another OGRE release out the door, this time it’s 1.0.6, another maintenance release for Azathoth. Once again it’s packed full of bugfixes, which always gives me pause for thought – every...

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Delays, delays

I just got word from my supplier that Visual Studio 2005 Pro won’t be dispatched until 10 December now, which allegedly is due to shipping delays at Microsoft and as such will affect all suppliers in...

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What time is it? Tooth hurty.

It was eleven o’clock last night and I’d just had a cup of tea. Pretty uneventful you’d think, Englishman has tea, perhaps had I been even more traditional there might have been some checkered pygamas...

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My thoughts on software design

I don’t claim to be an expert in software design, but I think I’ve learned a few things over the years. As I’ve wrestled with a few problems recently, I began to think about the approach that I...

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Great assistance from NVIDIA & Graphic Remedy

I posted recently that we were having some mipmapping issues with NVIDIA‘s newest drivers, the 175.x series, on both Windows and Linux when using GL. Thanks to help from the nice chaps at NVIDIA these...

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Pimp my Drums

My Rock Band drum mods arrived today, they took a week to arrive which isn’t bad considering they had to meander their way from the Land of the Free (ish) via regular US letter post. Drum Pads I...

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Memory, Man

We’ve had ‘custom memory allocators’ on our upcoming features list for a while. Last year a student did some work on this during the Summer of Code, but the system ended up being a little too ambitious...

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LinkedIn OGRE Group

I consider LinkedIn to be one of the few genuinely useful things to come out of the whole Web 2.0 gold rush, since it’s a business-oriented, generally ‘fluffless’ site (if I see one more virtual gift...

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Sleepless in … LA

I arrived in LA either Saturday night or Sunday morning depending on whose watch you believe, and am coping with the inevitable jet lag. Working helps to some degree, since it keeps you active, until...

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Parallel-split Shadow Maps are cool

We’re on the final home straight for Ogre 1.6 (aka Shoggoth), which should hit RC1 next week. One of the final features I wanted to squeeze in was support for Parallel-split Shadow Maps (PSSM), which...

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